"AN ENTIRE AGENCY OF WEB DESIGN SKILL, CREATIVE POWER, MARKETING INSIGHT AND ADVERTISING EXPERIENCE ON TWO LEGS."

Supercharging the Creative Process:
A Roadmap Toward Better Art

A mini book by Steve Hall

Part 2, Universe of Art

 

Great art pulls you in. It drags you into its own little world, a universe created by the artist. And this is true in any artistic medium.

For example, some cars are so beautifully designed, even when sitting in the drive way, just by looking at them you can get a sense of what it is like to get a really expensive speeding ticket.

Sitting in the audience watching a movie, it's easy to forget that you're sitting in the audience watching a movie. Especially if it’s a horror movie. You get swept up and transported into the story. The suspense, the danger, the giant radioactive chickens.

Reading a book: same thing. Suddenly you realize it's 4 AM and not only do you hate yourself for staying up so late, in three hours when your alarm goes off that hatred will blossom into genuine self-loathing.

Who hasn’t been transported out of this world and into another by music whether Tchaikovsky, Led Zeppelin or possibly the Frito Twist (as mentioned elsewhere on this website). It's easy to lose yourself in a good story or in any good creative work (possibly excluding the Frito Twist). It can happen with any kind of art, painting, sculpture, dance, or snack chip.

In museums people gaze upon paintings of the great masters from the high Renaissance, transfixed by divine chords of color and composition to enter that state of aesthetic reverie only the ring of a cell phone can ruin.

In any event, great art takes us into another world.

Consider the word “moving” as a descriptive term. We say something was “moving”—perhaps experiencing the Grand Canyon, Yosemite, the Lincoln Memorial, Michelangelo, Swan Lake or Shakespeare. Fair enough. But wheresoever didst thou move thee to, howsoever so momentary? No doubt to another world, perhaps more beautiful and serene.

That’s the whole point.

Great art always provides the viewer with a window or portal into another world. The higher the aesthetic quality, the more swiftly and thoroughly the viewer is transported to a desirable place.

Behold the iron grace of the Eiffel Tower — 1,063 feet tall, 125 years old and pure art.

Now behold the faded grace presented on behalf of your nearest slumlord.

Below are photographs of two different buildings. As you examine the first observe what kind of feelings, associated images and ideas stir in the mind. Then examine the next one and make the same observations. See if each one does in fact serve as a kind of portal to it's own small but complete "world."

 

eiffel-tower 
 One of the most beautiful buildings in the world.
 
ugly-building

Voted one of the world’s most hideous structures, is Torre Velasca in Milan, Italy. Built in the 1950s.

At some point in the distant past of this article, I made the point that every work of art represents a window into a little universe of the artist’s creation, universe meaning “a whole system of created things.”

It therefore follows that, if a work of art—whether small or large—is a “universe” then great art is created along the same lines by which a universe is created. So if we know the constituent elements of a universe, we can then deduce and predict the constituent elements of art and thereby improve our work or even deduce elements that may be missing which can then be remedied with the general consequence of bettered quality.

Perhaps what art is really all about is the creation of little universes—not a bad talent for your next resume:

  • 1999-2002: Coffee brewer at Starbucks.

  • 2002-2007: Sales person at Home Depot.

  • 2007-2014: Freelance universe creation. (See? Quite a step up!)

When we say “universes” we are describing a broad range of sizes, classes and activities. A universe can be broad or narrow.

Next: Part 3, A Slice of Life

 

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After 9 years as a professional display artist traveling across the US, I set out to unlock a riddle that in turn uncovered an ancient blueprint of master composition.

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window-display

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Here for beginners are the 10 basic steps on how to create window displays that people will notice. Even if you've never built a single display in your life, these fundamentals will help you create displays that sell.

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Subtle clues you might have found the right creative:

                   

total profits earned

$411,000,000 in sales generated by Steve Hall for clients

43,000,000 total hits on websites designed by Steve Hall Creative

43,000,000 visitors to Steve Hall's websites

         

11,000-displays

11,000 visual merchandizing displays

500,000 words published as a copywriter

500,000 words published
as a copywriter

500 plus keywords on page one of Google by Steve Hall
SEO keywords on
Page One of Google

250

250 print ads in newspapers,
magazines & online

 

153 total brochures and catalogs by Steve Hall

153 brochures and catalogs

 

128-film-video-scripts

128 films and videos scripted

102 websites built by Steve Hall

102 websites

77-tv-spots

77 TV spots

62 logo designs by Steve Hall

62 gorgeous logos

33

33 packaging designs

9 book covers designed by Steve Hall

9 book covers

plus-sign

Plus billboards, business cards, company names, direct mail campaigns, exibitions, outdoor signs, marketing campaigns, Pay Per Click, photography, showroom designs, typesetting and...

1

1 place where all this experience comes together:
Your project.